Section 1 · Design Thinking
Test
- Definition
Putting the prototype in front of real users, observing how they actually use it, and gathering the feedback that drives the next iteration.
- Why it matters
Testing reveals the gap between what you intended and what people experience — the only reliable source of that information. It also decides where the process loops back to next.
- Example
Watching five students try to navigate using the paper prototype, noting every place they hesitate or take a wrong turn, then returning to Define or Ideate with what you saw.
- Teaching note
Students explain the prototype to the tester — “so what this does is…” — which contaminates the result. The rule: hand it over, say nothing, and watch. Where the user struggles is the finding; where you feel the urge to explain is exactly the design flaw.
- See also
Documentation of Change (Section 6) and Receiving Feedback (Section 12), which make the results of a test answerable rather than merely collected.