Section 1 · Design Thinking

The Design Thinking Process

Definition

A human-centered, iterative framework for solving problems by understanding people’s needs before proposing solutions. Its most common form runs through five stages — Empathize, Define, Ideate, Prototype, and Test — worked through in sequence but revisited freely rather than marched through once.

Why it matters

It keeps the work anchored to a real person’s need instead of the designer’s first idea. Jumping straight to a solution is the default failure; the process exists to hold that impulse off long enough to understand the problem it is meant to solve.

Example

Improving a building’s wayfinding by first shadowing lost visitors (Empathize), naming the actual problem (Define), sketching many signage concepts (Ideate), mocking one up in paper (Prototype), and watching people use it (Test) — then looping back with what was learned.

Teaching note

Students read the five stages as a checklist to complete once, top to bottom. The stages are non-linear: a test that fails sends you back to Define, or even Empathize, and that return is the method working rather than a setback. Draw it as a loop with arrows running backward, not a staircase.