Section 9 · Time, Motion & Interaction
Microinteraction
- Definition
A small, contained interaction event with four parts: a trigger that initiates it, a rule determining what happens, feedback communicating it to the user, and loops and modes governing behavior over time.
- Why it matters
Microinteractions carry most of an interface’s perceived quality. They are also where a designed motion language either holds up consistently or reveals itself as decoration.
- Example
Pull-to-refresh: the drag is the trigger, the threshold is the rule, the spinner is the feedback.
- Teaching note
The four-part breakdown is the useful part — it gives students a checklist for diagnosing an interaction that feels wrong, which is usually a missing feedback stage.