Section 9 · Time, Motion & Interaction

Prototype Connections and Triggers

Definition

Links between frames defining navigation, activated by a trigger — a tap, hover, drag, key press, or timed delay.

Why it matters

The trigger is the user’s half of the interaction. Choosing the wrong one makes an interface feel arbitrary even when the visuals are resolved.

Example

A tap navigating to the next frame, versus a delay advancing automatically after two seconds.