Section 12 · Studio Practice
Generative AI Disclosure
- Definition
Naming, in process documentation, every generative AI tool used on an assignment and describing what it produced.
- Why it matters
Where AI use is permitted, the line is disclosure rather than use itself. Undisclosed AI output submitted as one’s own design work is an academic integrity violation.
- Example
“Used [tool] to generate ten alternate headline options; selected and rewrote two.”
- Teaching note
A policy is more usable when it names what AI cannot substitute for — the graded core of a studio course is typically the maker’s own judgment, timing decisions, critique participation, and presentation. Naming those explicitly is clearer than a general prohibition. ## Adapting this guide Terms deliberately left unspecified. Trim sizes, bleed values, artboard dimensions, file formats, naming conventions, and timing values appear here as examples or working defaults. Specify them in assignment briefs, where they can change without invalidating this document. Coverage is broader than any one course needs. A course built on two applications will use perhaps two-thirds of these entries. Unused sections do no harm sitting in a reference; students looking up why their print came out muddy should find the answer whether or not color management was formally taught. Concepts that most often go untaught, in the experience this guide reflects: effective resolution as distinct from native, the ND clause in Creative Commons, the difference between iteration and variation, interface states beyond the default, and the reason registration marks exist. Each produces a predictable, avoidable failure. Pairings worth preserving if the sections are rearranged: Effective Resolution with Links Inventory; Layer Masks with Selection; Sourcing Log before any compositing; Documentation of Change before the first critique. ## Further reading Buster, Kendall, and Paula Crawford. The Critique Handbook: A Sourcebook and Survival Guide. 2nd ed. Upper Saddle River, NJ: Pearson Prentice Hall, 2007. Creative Commons. “About The Licenses.” [https://creativecommons.org/licenses/]. Pannafino, James. Interdisciplinary Interaction Design: A Visual Guide to Designing Interactive User Experiences. York, PA: Jimmy Pannafino, 2012. Saffer, Dan. Microinteractions: Designing with Details. Sebastopol, CA: O’Reilly Media, 2013.