Section 9 · Time, Motion & Interaction
Timing and Pacing
- Definition
Duration and easing values chosen deliberately and stated numerically. As a rough working range: 100–200 ms reads as immediate feedback, 200–400 ms as a visible transition, and beyond roughly 500 ms as deliberate, weighty, or sluggish depending on context.
- Why it matters
Timing is the difference between an interface that feels responsive and one that feels frantic or slow. These are quantitative decisions a designer should be able to name and justify, not settings to accept.
- Example
A confirmation that appears in 150 ms but holds for 1.5 seconds so the user can register that something happened.
- Teaching note
This is the most reliable place to introduce quantitative measurement into a studio course. Requiring students to state their values, and defend one, converts motion from a feel into a decision. The ranges above are conventions, not rules — students should be able to argue for breaking them.