Section 9 · Time, Motion & Interaction
Components and Instances
- Definition
A component is a reusable master element; instances are linked copies inheriting changes from the master while allowing limited local overrides.
- Why it matters
Components are how consistency scales. Changing a button once updates it everywhere, which matters as soon as an interface exceeds a single screen.
- Example
One navigation component placed across three frames, restyled once at the master.